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I like the concept and the graphics a lot, but since the second to last layer almost made me rage quite, I did not really attempt the last level :)

I would have liked a pause function to shift the difficulty away from timing and even more to planing.

Thanks for playing. I thought about a pause feature, but ran out of time to ship it. Not sure if I would go with just infinite pausing, a pause consumable or specific pause tiles, that stop your movement. Those tiles should probably not consume a command if you keep moving in the same direction though. What do you think?

Switching the movement to be grid based might also be a good change.

I'll probably make a QoL patch when the jam ends.

Thanks again for your feedback.

Grid based movement sounds very good to me.
Pause tiles could help with guiding the player specially in the beginning but pause consumables also sound nice.
Both a million times better than infinite pausing ;-)

(3 edits)

Whilst rushing to confirm the last level is beatable, I missed removing a debug flag. So right now spikes on that level don't collide. 

Also the music cuts out when you Restart a level.

Will fix once I can upload a version again, when the jam is over.